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Generating NavMesh Using RAIN AI

Not sure if this even a good practice or possible. I’m trying to generate NavMesh (RAIN version not Unity feature) on a terrain as big as 2000×2000 resolutions. Update: I leave my computer on for over night and the NavMesh have not finish generated yet. So...

Player Interaction Flow Chart

I plan to reuse all my scripts for the next project. That entitle it being a framework doesn’t it? So I must plan them to be dynamically functional. Maybe I can even release them at asset store to drive my game financially. That’s a sweet dream, but...
Better Work On The Prototyping

Better Work On The Prototyping

I am wasting my time. While programming my own player movement scripts, Unity team have come out with nice and good example of a third person view example assets.   Feature that needs to be in the game. Self note : Will add more features later, don’t worry much...