Another updates for Ancestral Curse. It’s just a change log post. π
CHANGES LOG
Version 0.0.19
30th of July, 2014.
/*===New Features===*/
- Profiler.
- Saving slots.
- Profile screen.
- Menu screen.
- Settings screen.
- In-game menu.
Version 0.0.17
/*=== Changes ===*/
1. Camera movements
2. Player movements.
3. Basic dialogue and quest system.
Version 0.0.16
1. Started using plyGame.
2. Splash screen, loading screen, menu and options screen.
3. Started everything from scratch since we will using plyGame as the game framework now.
Version 0.0.15
1. Start from scratch again.
2. Making the terrain ready.
Version 0.0.14
Jan 26, 2014
1. Implementation of RAIN artificial intelligent framework.
2. Update Sample Assets (Beta).
3. Include Vincent, Ice Golem, Blade Girl, and Justin.
4. Add AI to patrol a waypoint route.
Version 0.0.13
1. Change the talk script, collider and audio attachment to βheadβ bone.
2. Put camera and Ethan under 1 game object so when Ethan move, camera will move as well.
3. Fix bugs in WGTalk.cs
4. Add WGPickUp.cs
Version 0.0.12
1. Remove mobile controller in Prototype 0.0 scene.
2. Adjust camera distance from Third Person Character.
3. Organize the scene hierarchy.
4. Add WGTalk.cs
5. Add interaction E button function.
6. Talk, Show subtitle, play dialogue.
Version 0.0.1a
1. New system from Unity Sample Assets (Beta)
2. WSAD
3. WSAD + R Mouse to Run.
4. SPACE to Jump.
5. C to Crouch.
6. Add ESC button to escape.
7. New test ground scenes.
Version 0.0.0a
1. WSAD
2. WSAD + R Mouse to Run
3. WSAD + R Mouse + SPACE to Run
4. Add GUI
Wow! Great character model there! What did you use?
He’s called Taichi.
He’s a model released at Unity Assets Store.
Great assets indeed.
If you use Unity, you can get him free at the link below. π
https://www.assetstore.unity3d.com/en/#!/content/15667