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Player Control Mechanism Using Mecanim in Unity 4.3.3f

by Jan 18, 2014Games Development0 comments

Like I said in my previous post. I’m not a programmer.

I spent 2 days to research, learn and do trial and error while making just this SIMPLE mechanism.

There’s many ready solution in Unity Assets Store but I find them doesn’t satisfy my needs and beside most of the time is because I cannot understand the code. Another problem to consider is also the pricing. I want to make this game with as little resources as possible. Not because I’m stingy, but because I’m broke. 🙁 Enough said.

This control mechanism is INSPIRED 100% from my favourite game Assassins Creed 3.

The mechanism are:

  • WSAD to WALK.
  • WSAD + Right Mouse to RUN.
  • WSAD + Right Mouse + Space to SPRINT (Faster than RUN).
  • Walk, run and spring in the mouse cursor direction.
  • 360 ° camera view around the player avatar. (Because I like to see the face of the main character sometimes.)

Here are some of the screenshots from the video.

This is not complete yet.

There’s still more functions that I wanted to add like, interaction, jump, focus on enemy, attack, shoot and etc.

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