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Character AI Patrol [Game Dev VLog #4]

Video: I manage to make them patrol a waypoint route. But I’m not very satisfied with the results. It is because when using Mecanim system, the character is TOO DYNAMIC that sometimes they get really wild and wander off. However this is done without any custom...
Better Work On The Prototyping

Better Work On The Prototyping

I am wasting my time. While programming my own player movement scripts, Unity team have come out with nice and good example of a third person view example assets.   Feature that needs to be in the game. Self note : Will add more features later, don’t worry much...