After several days, I manage to learn more about using plyGame framework. So far so good. Money well spent. Aside of that, I praise Leslie, the developer of plyGame for his hard work and dedication not just towards the software but also the customer service. Nothing I really can complain about. 😀
Code Is Poetry ~ But Visual Scripting Is Civilisation
Not sure if that make sense at all. I mean the sub-title above. 😐
But to my surprise I achieve all of this without scripting at all. I keep my hands clean from those nasty and naughty C# codes. ^^, But I still love them, but not all the time. 😛
If you see the video, you will see how the camera movements play about. Those are the presets in plyGame and I’m already satisfied with what it offers. Why bother to code another one? 😉
Dialogues & Quests System
DiaQ is a standalone plugin in Unity Assets Store but it bundled and free of charge for plyGame‘s customers, where I’m one of them and I’m grateful that I am.
Here’s how the screenshots of the implementation of the dialogue system. I think you will get more understanding of it from the video and also the DiaQ diagram far below.
Behind The Scene
I’m using mecanim animation system, I always opted for the latest technology so it won’t become obsolete in future projects. That’s how I think.
plyGame come with the basic mecanim controller. While not the best, it’s good to go as soon as you’ve setup the mecanim animator controller.
The Dialogue Screen
I like this approach. Basically I can create a screen, or create a HUD screen with this feature that come with plyGame. More and more praise for this framework huh? 😉 Well, it deserve it.
The Visual Scripting
Wasn’t that look civilised for you? I mean the screenshots of the visual scripting below? This visual scripting tool is called plyBlox. But just like DiaQ, it come bundled with plyGame and guess what, yes FREE OF CHARGE while you can also get it as a standalone package at Unity Assets Store.