Select Page

Introduction To Ancestral Curse (^^,)

Here I am, I really like to do the planning than executing it. That’s why, I’m more suitable to be a producer than a developer but reality doesn’t agree with me. I don’t have the resources in sense of financial capability to do so. The matter...

Character AI Patrol [Game Dev VLog #4]

Video: I manage to make them patrol a waypoint route. But I’m not very satisfied with the results. It is because when using Mecanim system, the character is TOO DYNAMIC that sometimes they get really wild and wander off. However this is done without any custom...

Generating NavMesh Using RAIN AI

Not sure if this even a good practice or possible. I’m trying to generate NavMesh (RAIN version not Unity feature) on a terrain as big as 2000×2000 resolutions. Update: I leave my computer on for over night and the NavMesh have not finish generated yet. So...