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Character AI Patrol [Game Dev VLog #4]

Video: I manage to make them patrol a waypoint route. But I’m not very satisfied with the results. It is because when using Mecanim system, the character is TOO DYNAMIC that sometimes they get really wild and wander off. However this is done without any custom...

Generating NavMesh Using RAIN AI

Not sure if this even a good practice or possible. I’m trying to generate NavMesh (RAIN version not Unity feature) on a terrain as big as 2000×2000 resolutions. Update: I leave my computer on for over night and the NavMesh have not finish generated yet. So...

Player Interaction Flow Chart

I plan to reuse all my scripts for the next project. That entitle it being a framework doesn’t it? So I must plan them to be dynamically functional. Maybe I can even release them at asset store to drive my game financially. That’s a sweet dream, but...